Time and time again, people have reported issues of having gray, texture-less objects that have been caused by having multiple copies of object libraries, some without all the textures.Hope this helps.Sho nuff ' honey chile. In fact it is highly recommended that you only have one copy of each object library in your FS setup. Lastly, and most importantly, you do not need to have a copy of the object library in each addon's scenery folder. However, the GUIDs, the reference numbers for the objects, are different in the 2 files. As an example, add_dwag_hangers.BGL and ez-hangers.bgl both contain the exact same 3D models and use the exact same set of textures. txt doc, the libraries were re-compiled (probably with Librar圜reatorXML) which gave all the individual objects new GUIDs.Long story short, you need to have both object libraries (RWY12 and EZ-Scenery-style) active to help insure you see all objects correctly. txt doc, it just makes it easier.Instead of simply adding the. Actually, the libraries worked fine without the. All that needed to be done for the RWY12 libraries to work with EZ-Scenery was to add the associated. Nor does he address the original errors in the 3-part RWY12 libraries.Also, as you look for/work with object libraries you will find several of the RWY12 libraries that were "converted" for use with EZ-Scenery. He also includes many files that have nothing to do with object libraries. However I do remember that there are many object libraries not included in his offerings, so calling them all-inclusive is a bit of a stretch. Grindele's packages a few months ago and don't remember the specifics. While the files are rather large, it would be an easy way to get each library separated.Hope that helps.Ī couple points on object libraries.I looked at Mr. Both contain all of the available library objects for each "style" as of. The file names are EZ_1.zip and Rwy12_1.zip. Please advise and thanks!MarkI have always kept my RWY12 and EZ libraries separated into two individual library entries and am not aware of any way to identify the differing bgl files.That being said, David Grindele has put together two packages of the objects which you can download from. Needless to say, the scenery didn't find the EZ Scenery version and I discovered that I needed to have both objects in separate libraries on my system.So in lew of reinstalling every static object that I have, I would really love to know if there is a way to determine if an object belongs to EZ Scenery or if it belongs to Rwy12. The other day I installed a scenery and mistakenly thought that it would use an EZ Scenery version of an object which was updated from a Rwy12 object. Is there an easy way to determine which objects are for Rwy12 and which are for EZ Scenery in a static object library? The reason that I'm asking is that over the years I've found that I've mixed up both versions of objects in one of my static object libraries.
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